Tuesday, October 7, 2008

more loot? yes please. (weapons and armor edition)

Since not all of the loot was that great looking in my previous post, I thought I would do a follow up post that included some cooler items. Some of these things will be intended for higher level characters. Other items may not be ideal for any one of us in particular but are interesting enough that someone might want to save up or perhaps coerce TC and make him drop it. I'll include the prices so you have some idea of how close (or far!) you are from getting the item as well as a brief explanation if it seems like that is needed.

**You can skip this paragraph if you don't care how pricing works. I'll put an example at the end of each item so you know how much a weapon/armor of each type might cost.**
The cost of weapons increases exponentially as you add bonuses to them. So a +2 weapon will cost more than 2 +1 weapons. Regular enhancement bonus are easy to track. A +5 greatsword has the base price of a +5 bonus plus the cost of a MW greatsword (all magic weapons have to be masterwork weapons). However, there is more than can be added to a weapon or piece of armor besides a regular enhancement, and that is what makes pricing confusing. Take the "Animation" enhancement listed below. It does not have a set price. Rather, it costs however much gold it would take to get an additional +3 bonus. So if you were thinking of buying a +1 heavy steel shield of Animation (all items with magical effects must first have at least a base bonus of +1) it would cost 16170g (16000g as the base price of a +4 enhancement and an extra 170g for the MW heavy steel shield). However, a +2 heavy steel shield of animation would cost 25170g (25k as the base price of a +5 and another 170g for the MW shield). There are lists the base prices of enhancements for each type of weapon in the Dungeon Master's guide. Final note, in case you didn't know, a +1 or +2 or whatever in front of the weapon just means that you add 1 or 2 or whatever number to your attack and damage roll. A +something in front of armor just adds that to you AC. Oh, one more final note, if you don't see "(base)" after the thing listed, then it is an actual piece of armor or a weapon or whatever and it has a set price.

I don't know if that was an effective explanation of pricing. Let me know if you have a specific combo in mind or want to know what other options you have (since I certainly did not list them all here, I only gave a few that looked interesting to me) and I can let you know how much it would cost.

On to the goodness!!!!

Shield of Animation +3 bonus (base) - Upon command, an animated shield floats within 2 feet of the wielder, protecting him as if he were using it himself but freeing up both his hands. Example: +1 heavy steel shield of Animation 16170g

Dragonhide plate 3300g - This suit of full plate is made of dragonhide rather than metal, so druids can wear it. Otherwise, it is identical to MW full plate.

Armor of the Wild +3 bonus (base) - The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Example: +1 Dragonhide of the Wild 19300g

Adamantine Breastplate 10200g - This nonmagical breastplate is made of adamantine, giving its wearer damage reduction of 2/-

Mithral Full Plate of Speed 26500g - As a free action, the wearer of this +1 mithril full plate set can activate the armor, enabling her to act as though affected by a haste spell for up to 10 rounds each day.

Lion's Shield 9170g - This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. This attack is in adition to any actions performed by the wielder.

Weapon of Bane +1 bonus (base) - A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement and it deals an extra 2d6 damage. Example: +1 Flail of Orc's Bain 8308g

Weapon of Flaming +1 bonus (base) - Upon command, a flaming weapon is sheathed in fire. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. Example: +1 Flaming Longsword 8315g

Weapon of Vorpal +5 bonus (base) - Upon the roll of a natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent's head from its body and kills him. Example: +5 Greatsword of Vorpal 200350g

Dagger of Venom 8302g - This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the balde once per day.

Oathbow 25600g - Of elven make, this white +2 composite longbow (+2 strength bonus) whispers "Swift defeat to my enemies" in Elven when nocked and pulled. Once per day, if the firer swears aloud to slay her target (a free action), the bow's whisper becomes the low shout "Swift death to those who have wronged me." Against such a sworn enemy, the bow has a +5 enhancement bonus, and arrows launched from it deal an additional 2d6 points of damage (and x4 on a crit instead of the normal x3). However, the bow is treated as only a MW weapon against all foes other than the sworn enemy, and the wielder takes a -1 penalty on attack rolls with any weapon other than the oathbow. These bonuses and penalties last for 7 days or until the enemy is destroyed.

Rapier of Puncturing 25320g - Three times per day, this +2 wounding rapier allows the wielder to make a touch attack with the weapon that deals 1d6 points of Constitution damage by draining blood.

Sylvan Scimitar 23657 - This +3 scimitar, when used outdoors in a temperate climate, grants its wielder the use of the Cleave feat and deals and extra 1d6 points of damage.

2 comments:

Taran said...

So...I want Oathbow. Now. Screw my flail. Give me the bow.

Also, on the + numbers, does a +2, for example, give me a +2 to my attack roll AND my damage roll? Or just my attack roll?

Moonglum said...

I knew you'd like the oathbow. It just sounded like Dan. It gives you a plus to both your attack and damage roll.